Contributing


Pwnagotchi’s developement environment is Raspbian + nexmon patches for monitor mode, or any Linux with a monitor mode enabled interface (if you tune config.toml).

Do not try with Kali on the Raspberry Pi 0 W, it is compiled without hardware floating point support and TensorFlow is simply not available for it, use Raspbian.

Writing a Plugin

The easiest way to extend Pwnagotchi’s functionalities is writing a plugin. Pwnagotchi has a simple plugin system that you can use to customize your unit and its behavior. You can place your plugins anywhere as Python files, and then edit the config.toml file (main.plugins value) to point to their containing folder.

Check the plugins page for more information.

Writing an App

You can write any type of application on top of our API, sky is the limit!

Adding a new Display

Currently Pwnagotchi supports several displays and adding support for new ones is very easy! All you have to do is copying the specific Python libraries of the hardware into this folder and then create a new class in its parent folder that implements the methods of the following abstract class:

class DisplayImpl(object):
    def __init__(self, config, name):
        self.name = name
        self.config = config['ui']['display']
        self._layout = {
            'width': 0,
            'height': 0,
            'face': (0, 0),
            'name': (0, 0),
            'channel': (0, 0),
            'aps': (0, 0),
            'uptime': (0, 0),
            'line1': (0, 0),
            'line2': (0, 0),
            'friend_face': (0, 0),
            'friend_name': (0, 0),
            'shakes': (0, 0),
            'mode': (0, 0),
            # status is special :D
            'status': {
                'pos': (0, 0),
                'font': fonts.Medium,
                'max': 20
            }
        }

    def layout(self):
        raise NotImplementedError

    def initialize(self):
        raise NotImplementedError

    def render(self, canvas):
        raise NotImplementedError

    def clear(self):
        raise NotImplementedError

For instance, the pwnagotchi/ui/hw/oledhat.py file which supports this hat looks like this:

import logging

import pwnagotchi.ui.fonts as fonts
from pwnagotchi.ui.hw.base import DisplayImpl


class OledHat(DisplayImpl):
    def __init__(self, config):
        super(OledHat, self).__init__(config, 'oledhat')
        self._display = None

    def layout(self):
        fonts.setup(8, 8, 8, 8)
        self._layout['width'] = 128
        self._layout['height'] = 64
        self._layout['face'] = (0, 32)
        self._layout['name'] = (0, 10)
        self._layout['channel'] = (0, 0)
        self._layout['aps'] = (25, 0)
        self._layout['uptime'] = (65, 0)
        self._layout['line1'] = [0, 9, 128, 9]
        self._layout['line2'] = [0, 53, 128, 53]
        self._layout['friend_face'] = (0, 41)
        self._layout['friend_name'] = (40, 43)
        self._layout['shakes'] = (0, 53)
        self._layout['mode'] = (103, 10)
        self._layout['status'] = {
            'pos': (30, 18),
            'font': fonts.Small,
            'max': 18
        }
        return self._layout

    def initialize(self):
        logging.info("initializing oledhat display")
        from pwnagotchi.ui.hw.libs.waveshare.oledhat.epd import EPD
        self._display = EPD()
        self._display.init()
        self._display.Clear()

    def render(self, canvas):
        self._display.display(canvas)

    def clear(self):
        self._display.clear()

Creating an Image

If you want to create a custom image for testing, developing or just hacking, you will need a GNU/Linux computer and the binaries for curl, git, make, unzip, go, qemu-user-static and kpartx. The Makefile will also temporarily install packer and use sudo as needed.

To create a zip file with the image and one with its sha256 checksum, just run:

make image

To remove the generated files:

sudo make clean

Adding a Language

Contributing a new translation

If you want to contribute a new translation of Pwnagotchi’s status messages for the UI, do the following:

  1. Copy the language template (voice.pot); the template should NOT be changed manually.

    ./scripts/language.sh add <lang> (e.g. "de")
    
  2. Now the user changes the file pwnagotchi/locale/<lang>/LC_MESSAGES/voice.po

    • The important part: be sure to change the msgstr part, NOT the msgid part!
  3. Now you’ll need to compile it; this will create the .mo files:

./scripts/language.sh compile <lang>
  1. Now just add it to the GitHub repo and submit a pull request.

Updating an existing translation

Sometimes we change old or add new status messages in Pwnagotchi’s UI. If that’s happened and something in the voice.py the code has changed, users can submit updated translations using the following procedure:

  1. Update the template and merges it with the already translated po-file:
./scripts/language.sh update <lang>
  1. Now you need to
    • Look for fuzzy marked strings in the file pwnagotchi/locale//LC_MESSAGES/voice.po
    • Add your new/changed translation
    • Remove the fuzzy string afterwards
  2. Recompile the .mo file
./scripts/language.sh compile <lang>
  1. Add it to the GitHub repo and submit a pull request. None of these changes break anything. If the user made a mistake it will fallback to english. An important part is: dont change the voice.py, because this results in a change in all languages.